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Make Every Scene Count

by Ann Roth
©2004

When crafting a good story, it's important to make every scene count. If the scene doesn't either move the story forward, ratchet up the tension, or give the reader insights into the character(s), it doesn't belong. So what exactly is a scene, and how do you create one that achieves one or more of the above?

According to Jack Bickham (SCENE & STRUCTURE, Writer's Digest Books) a scene is:

"a segment of story action, written moment-by-moment, without summary, presented onstage in the story "now." It is not something that goes on inside a character's head; it is physical. It could be put on the theatre stage and acted out."

Bickham goes on to explain that all scenes follow a basic pattern that starts with the statement of goal, then introduces and develops conflict, and finally ends in disaster, or the character's failure to reach her goal. If you have identified those three elements and use them in structuring your scene, chances are, what you write will be strong and purposeful.

You don't have to spell out the character's goal. Her conflict need not be earth-shattering, and the disaster doesn't have to be cataclysmic. But all three elements--goal, conflict, disaster--belong in your scene. This could be as low-key as a peace-loving hero asking the heroine in what he considers a friendly manner to keep her pesky kids out of his yard (goal), but instead of getting her agreement on this (conflict), finding that he's made her mad (disaster).

As a way to further understand what goal, conflict and disaster are, pull a favorite novel off your bookshelf and choose a scene, either at random or one you particularly like. Can you figure out what the character's goal, conflict and disaster are in that scene? Once you understand what to look for, you'll find the same basic structure in every scene of every good novel.

If you can't find this structure, you may be looking at a sequel instead of a scene. A sequel is the characters' reaction to the scene. As Bickham explains, the character first reacts emotionally, which leads to thoughts about what to do and finally drives her into action--another scene complete with goal, conflict, and disaster. Your character may not do these things in the exact order as stated by Bickham, but human beings do react this way.

If you want believable characters and a strong story, you'll need sequels to your scenes. The sequel may be as long as a scene, or it may consist of as little as one sentence. It may follow immediately after a scene or it may come further into the story. By adding sequels to your story, you give the reader insights into the character and what motivates her to act the way she does.

Scenes that have no purpose slow down the pacing unnecessarily, and will douse an editor's, agent's or contest judge's interest like ice water on a fledgling fire. So cut them!

If you're like me, you may be strongly attached to those scenes. They're beautifully written or poignant or sweet, and you love the picture they paint and the way the words sound. But if the thing serves no purpose in your story, get rid of it. Sounds ruthless, I know. That's why for every story I write I create an "extras" file. This is where I save those cut scenes or sentences or even phrases I can't quite let go of just yet. By saving them I save myself a great deal of angst. Who knows, I may be able to use a paragraph or two later on.

Make every scene count! No matter how much you like what you write, if the scene doesn't have a purpose, cut it. That may hurt now, but in the end, it will make your story stronger.

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Last updated on December 28, 2006

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